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[TF2] Both max and current health stops adding after taking damage
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nosoop
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Join Date: Aug 2014
04-24-2018 , 12:13 Re: [TF2] Both max and current health stops adding after taking damage
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2
Attributes are reset when you touch a resupply (if the weapon is reapplied, anyways).
Can't really do any further debugging without a full plugin (or at least a minimal one that shows the same results), but that is definitely not a TakeDamage SDKHook callback (it doesn't have slots, nor a bool for buildings).
If you're doing kills though, I'd recommend doing all your checks in a
player_death
event.
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Last edited by nosoop; 04-24-2018 at
12:28
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