Quote:
Originally Posted by Mitchell
I think I had this issue also back in like 2014. Event didn't fire so I had to use SDKHooks OnTakeDamage and just do some quick math of the damage the skeleton was taking and it's current HP to determine who the killer was. OnEntityDestroyed() might also give you something also but not as much as just hooking the damage of the skeleton entities after they spawn.
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Yeah, that's how I dealt with the problem but the event would have been perfect as I just needed to know who killed the skeleton. Supposedly I could detour CZombie::Event_Killed but honestly this is much easier.
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