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Ellie
Senior Member
Join Date: Apr 2013
Old 09-10-2013 , 20:34   Re: [L4D,L4D2,TF2] BuiltinVotes 0.5.8 (2013-01-29)
Reply With Quote #244

Quote:
Originally Posted by Powerlord View Post
This extension is dead. Use NativeVotes instead.
NativeVotes has a slightly different API, but it tries to be closer to the basic Menu API than BuiltinVotes does.
Yeah I had seen that about nativevotes but wanted to give this one a try. So this extension doesn't work at all anymore? I get this:

Code:
L 09/10/2013 - 12:08:21: SourceMod error session started
L 09/10/2013 - 12:08:21: Info (map "l4d_hospital01_apartment") (file "errors_20130910.log")
L 09/10/2013 - 12:08:21: [SM] Unable to load extension "builtinvotes.ext": Could not find interface: IGameHelpers
L 09/10/2013 - 12:08:21: [SM] Unable to load plugin "FunVotes.smx": Required extension "BuiltinVotes" file("builtinvotes.ext") not running
L 09/10/2013 - 12:08:21: [SM] Unable to load plugin "builtinvotes_alltalkvote.smx": Required extension "BuiltinVotes" file("builtinvotes.ext") not running
L 09/10/2013 - 12:08:21: [SM] Unable to load plugin "builtinvotes_testvote.smx": Required extension "BuiltinVotes" file("builtinvotes.ext") not running

Quote:
Originally Posted by Powerlord View Post
Having said that, you're aware that BuiltinVotes and NativeVotes have their own APIs? They're not quite drop-in replacements. The NativeVotes MapChooser is probably a good example of this when compared to the SourceMod MapChooser.
No I wasn't aware (any screenshots?). Maybe I just don't comprehend how this is supposed to work. Based on what I read, this extension and the plugin let you use the in-game vote panel instead of the sourcemod panel for plugin related votes, right? Or at least that is what I'm trying to do. If that's what it is, what I have to do? If it's not that, then I don't get it. I tried both the extension and the plugin, but I saw no difference (just the sourcemod vote panel).

Last edited by Ellie; 09-10-2013 at 20:41.
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