Quote:
Originally Posted by mug1wara
Sounds are client sided.
You can block the client’s sound when firing a weapon, but others would still hear it.
Although I’m not entirely sure if you could force the players to run with no sound. Worth a try.
Edit:
(Anyone, correct me if I’m wrong)
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It's the opposite.
You can block almost everysound including footsteps for other players.
You cant block most of your own sounds as the game client plays them as part of prediction.
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