Quote:
Originally Posted by Neuro Toxin
You cant block predicted sounds for yourself.
They will be blocked for all clients besides the client generating the sound.
You can turn prediction off to help accomplish what you want, but movement and key reactions will be effected by ping.
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I thought as much, but surely there's gotta be a way to make the client completely oblivious to the fact that some other player is reloading? Or is it impossible to prevent it from being networked?