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Dragokas
Veteran Member
Join Date: Nov 2017
Location: Ukraine on fire
Old 03-03-2019 , 09:24   Re: [L4D/L4D2]ThirdPersonShoulder_Detect(1.5 - 03/03/2019)
Reply With Quote #13

Thanks,
in addition, here are netprops from the basic l4d1 port of ThirdPerson_To_POV by Mr.GameOver:

PHP Code:
static bool:bShouldBePov1(iClient
{
    if(
GetEntPropEnt(iClientProp_Send"m_pounceAttacker") > 0)
        return 
true;
    if(
GetEntProp(iClientProp_Send"m_isHangingFromTongue") > 0)
        return 
true
    if(
GetEntProp(iClientProp_Send"m_tongueOwner") > 0)
        return 
true;        
    if(
GetEntProp(iClientProp_Send"m_reachedTongueOwner") > 0)
        return 
true
    if(
GetEntProp(iClientProp_Send"m_isHangingFromLedge") > 0)
        return 
true;    
    if(
GetEntPropEnt(iClientProp_Send"m_reviveTarget") > 0)
        return 
true
    if(
GetEntProp(iClientProp_Send"m_healOwner") > 0)
        return 
true;    
    if(
GetEntProp(iClientProp_Send"m_reviveOwner") > 0)  
        return 
true;    
    if(
GetEntProp(iClientProp_Send"m_healTarget") > 0
        return 
true;
    if(
GetEntProp(iClientProp_Send"m_isFallingFromLedge") > 0
        return 
true;    
    if(
GetEntProp(iClientProp_Send"m_grenadeLayerSequence") > 0
        return 
true;
    if(
GetEntProp(iClientProp_Send"m_usingMinigun") > 0
        return 
true;    
     return 
false;        

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