Thanks,
in addition, here are netprops from the basic l4d1 port of
ThirdPerson_To_POV by Mr.GameOver:
PHP Code:
static bool:bShouldBePov1(iClient)
{
if(GetEntPropEnt(iClient, Prop_Send, "m_pounceAttacker") > 0)
return true;
if(GetEntProp(iClient, Prop_Send, "m_isHangingFromTongue") > 0)
return true;
if(GetEntProp(iClient, Prop_Send, "m_tongueOwner") > 0)
return true;
if(GetEntProp(iClient, Prop_Send, "m_reachedTongueOwner") > 0)
return true;
if(GetEntProp(iClient, Prop_Send, "m_isHangingFromLedge") > 0)
return true;
if(GetEntPropEnt(iClient, Prop_Send, "m_reviveTarget") > 0)
return true;
if(GetEntProp(iClient, Prop_Send, "m_healOwner") > 0)
return true;
if(GetEntProp(iClient, Prop_Send, "m_reviveOwner") > 0)
return true;
if(GetEntProp(iClient, Prop_Send, "m_healTarget") > 0)
return true;
if(GetEntProp(iClient, Prop_Send, "m_isFallingFromLedge") > 0)
return true;
if(GetEntProp(iClient, Prop_Send, "m_grenadeLayerSequence") > 0)
return true;
if(GetEntProp(iClient, Prop_Send, "m_usingMinigun") > 0)
return true;
return false;
}
__________________