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vittu
SuperHero Moderator
Join Date: Oct 2004
Location: L.A. County, CA
Old 10-24-2005 , 20:04   Goku (|RIC|_ALBANIAN / 0 / vittu)
Reply With Quote #1

Goku

Description
Super Saiyan Powers - Generate KI/Armor to transform into Super Saiyan forms. Get a Special Power plus an HP/Speed boost for each SSJ Level.



http://en.wikipedia.org/wiki/Son_Goku_%28Dragon_Ball%29

shconfig.cfg CVARS
Code:
//Goku
goku_level 10
goku_aps 5			//The amount of AP gained per second (Default 5)
goku_apl 250			//AP amount multiplied by ssjlevel = AP required for each ssjlevel and cost of ssjlevel power use (Default 250)
goku_hpl 30			//HP amount multiplied by ssjlevel, ex. 30*ssj2 = +60HP (Default 30)
goku_hpmax 500			//Max HP that can be gained (Default 500)
goku_speedbase 300		//Initial Speed boost for ssjlevel 1, only sets if you are slower (Default 300)
goku_speedadd 25		//Speed added to goku_speedbase every next ssjlevel (Default 25)
goku_damage1 70		//Max Damage for ssjlevel 1 power (Default 70)
goku_damage2 100		//Max Damage for ssjlevel 2 power (Default 100)
goku_damage3 175		//Max Damage for ssjlevel 3 power (Default 175)
goku_damage4 300		//Max Damage for ssjlevel 4 power (Default 300)
goku_radius1 100		//Max Radius of Damage for ssjlevel 1 power (Default 100)
goku_radius2 300		//Max Radius of Damage for ssjlevel 2 power (Default 300)
goku_radius3 700		//Max Radius of Damage for ssjlevel 3 power (Default 700)
goku_radius4 1500		//Max Radius of Damage for ssjlevel 4 power (Default 1500)
goku_blast_decals 1		//Show the burn decals on the walls (0-no 1-yes)

***Warning: This hero contains many extra files and may cause problems if you are precaching too much.*** (8 sounds, 11 sprites)

Notes:
Quote:
Ok here's how it works:
  • You are forced to start with 100AP
  • You gain (goku_aps) AP per second
  • There are 4 Saiyan Levels you can achieve:
    • Level 1
      - You become Level 1 at (goku_apl)AP.
      - You get (goku_speedbase) speed if you are slower then that speed.
      - You get +(goku_hpl)HP added to your HP, but only if your HP is lower the (goku_hpmax)HP.
      - You can use a KI Blast that costs (goku_apl)AP the same ammout as the level. That does (goku_damage1) damage in a (goku_radius1) radius.
    • Level 2
      - You become Level 2 at (goku_apl*2)AP.
      - You get (goku_speedbase+goku_speedadd) speed if you are slower then that speed.
      - You get +(goku_hpl*2)HP added to your HP, but only if your HP is lower the (goku_hpmax)HP.
      - You can use Kamehameha that costs (goku_apl*2)AP the same ammout as the level. That does (goku_damage2) damage in a (goku_radius2) radius.
    • Level 3
      - You become Level 3 at (goku_apl*3)AP.
      - You get (goku_speedbase+goku_speedadd*2) speed if you are slower then that speed.
      - You get +(goku_hpl*3)HP added to your HP, but only if your HP is lower the (goku_hpmax)HP.
      - You can use 10xKamehameha that costs (goku_apl*3)AP the same ammout as the level. That does (goku_damage3) damage in a (goku_radius3) radius.
    • Level 4
      - You become Level 4 at (goku_apl*4)AP.
      - You get (goku_speedbase+goku_speedadd*3) speed if you are slower then that speed
      - You get +(goku_hpl*4)HP added to your HP,but only if your HP is lower the (goku_hpmax)HP.
      - You can use Spirit Bomb that costs (goku_apl*4)AP the same ammout as the level. That does (goku_damage4) damage in a (goku_radius4) radius.
      - You stun players and yourself in a (goku_radius4) radius when turning level 4 for a few seconds.
Will add some images when I get a chance.
Attached Files
File Type: sma Get Plugin or Get Source (sh_goku.sma - 15616 views - 32.2 KB)
File Type: zip sh_goku_required_files.zip (508.9 KB, 10983 views)

Last edited by vittu; 10-29-2007 at 17:51.
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