Quote:
Originally Posted by donrevan
If you want visible view angle changes you can call CBaseAnimating?::Teleport(virtual function, no signature required).
Teleport(Vector const *newPos, QAngle const *newAngles, Vector const *newVelocity)
just pass NULL to newPos and newVelocity
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I see
This is where the original problem comes in, baseentity.h has errors
Edit: Looking at the teleport code, I see it also just uses SnapEyeAnles
Edit 2: I looked at SnapEyeAngles, and it uses CPlayerState, which IServerGameClients can retrieve and use, so I used the method SnapEyeAngles uses and it works!
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