With the release of SDKHooks2 beta, I figure this ought to be updated.
Uses the
SDKHooks2 Beta TakeDamage native, so requires that.
Basically passes all the values from OnTakeDamage into TakeDamage, but with attacker and victim reversed, if enabled on attacker (then sets victim's taken damage to 0).
Also, re-integrated admin menu support, hopefully.
sm_evilmirrordmg <target> [0|1]
cvar: sm_evilmirrordmg_amount: The amount of the attacker's dealt damage that he himself takes. Value from 0.0 to 1.0, 0.5 is 50%.
UNTESTED BUT SHOULD WORK.
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.
All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You
will be fed to javalia otherwise.
Psyduck likes replays.