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Byte
Senior Member
Join Date: Jun 2010
Location: 📦 CCSPlayer
Old 12-08-2017 , 12:14   Re: [CSGO] Player Connect Log Fix
Reply With Quote #98

Quote:
Originally Posted by psychonic View Post
Easiest would probably be with net_showevents enabled on the client. If you see it there, it's being networked (and recorded to demo).
I made a server demo of me reconnecting to a server twice in a row.

From my limited testing, the address or even the player_connect event wasn't recorded in the demo.

I only had two instances of:
Code:
player_connect_full
{
 userid: Byte (id:13)
 index: 1 
}
This is using the csgo demoinfo tool.

Not sure if that is conclusive.

EDIT:

Furthermore, watti used https://github.com/saul/demofile to check my test demo and the address field was empty in the player_connect event.

Code:
player_connect {"name":"Byte","index":1,"userid":13,"networkid":"STEAM_1:1:74070914","address":""}
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Last edited by Byte; 12-08-2017 at 12:43.
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