Quote:
Originally Posted by psychonic
Easiest would probably be with net_showevents enabled on the client. If you see it there, it's being networked (and recorded to demo).
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I made a server demo of me reconnecting to a server twice in a row.
From my limited testing, the address or even the player_connect event wasn't recorded in the demo.
I only had two instances of:
Code:
player_connect_full
{
userid: Byte (id:13)
index: 1
}
This is using the csgo demoinfo tool.
Not sure if that is conclusive.
EDIT:
Furthermore,
watti used
https://github.com/saul/demofile to check my test demo and the address field was empty in the player_connect event.
Code:
player_connect {"name":"Byte","index":1,"userid":13,"networkid":"STEAM_1:1:74070914","address":""}
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