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[CSS] AutoGungame
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BDeep
Senior Member
Join Date: Jun 2009
Location: NH
07-24-2009 , 08:12 Re: [CSS] AutoGungame
#
4
Try this,
// The prefix of a hostage map.
// -
// Default: "cs_"
sm_autogungame_csMapPrefix "XX_"
Then as long as you dont have a map that has "XX_" in it you should be ok.
It will run GG on cs_ maps (and and thing else that doesnt have cs_) and turn it off on de_
If this doesnt work let me know I will make on/off cvars for the de_ and the cs_ cvars.
So here is what your config should be:
// The prefix of a hostage map.
// -
// Default: "cs_"
sm_autogungame_csMapPrefix "XX_"
// A CFG File to run for NON Gungame Maps. Example EXEC CSS.CFG
// -
// Default: ""
sm_autogungame_ggcfg "exec css.cfg"
// The prefix of a defuse map.
// -
// Default: "de_"
//sm_autogungame_deMapPrefix "de_"
// A CFG File to run for Gungame Maps. Example EXEC GG.CFG
// -
// Default: ""
sm_autogungame_csscfg "exec gg.cfg"
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Last edited by BDeep; 07-24-2009 at
08:17
. Reason: missed some mistakes in previous post added eample config
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