Thread
:
[TF2] MvM - Make players 'ready' (v1.3, 9/6/2012)
View Single Post
Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
09-05-2012 , 23:34 Re: [TF2] MvM - Make players 'ready' (v1.0, 9/5/2012)
#
2
Why use ClientCommand? What's wrong with FakeClientCommand?
__________________
Rainbowize
|
Custom Chat Colors
|
backpack.tf Price Check
SMAC AutoDemo
|
SteamRep Checker
|
Unrestricted FOV
Bot Manager
|
HTTP Text MOTD
|
Player Analytics
Website
|
More Colors
|
More Plugins
|
Donate
Dr. McKay
View Public Profile
Send a private message to Dr. McKay
Visit Dr. McKay's homepage!
Find More Posts by Dr. McKay