// how many health buffer will get after revived from down? // - // Default: "29.2" // Minimum: "0.000000" revive_health_buffer_value "29.2"
/** * @brief Called when revive health buffer has been set * * @param client client index * * @noreturn */ forward void ReviveHealthBuffer_OnSetReviveHealth(int client);
1.5 (2024-03-21: -add forward "ReviveHealthBuffer_OnSetReviveHealth". 1.4 (2024-02-17: -minor improve of code. 1.3 (2023-12-15: -minor improve of code. 1.2 (2023-10-20: -instantly store cvars to variables after create them, to prevent sometimes using uninitialized variables before OnConfigsExecuted. 1.1 (2023-06-21: add check for engine version, no longer load plugin in other games. 1.0 (2023-05-28: init public release.