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raffe2
Member
Join Date: Dec 2005
Old 12-30-2005 , 15:54  
Reply With Quote #10

I have updated my SMA file and svar desciption. It now work "better" if you use same map when empty and not empty.
Code:
// Change log: 0.3 2005-12-30, changed change_maps() and  //                 change_maps_forplayer() so it only makes changelevel if  //                 amx_map_empty and amx_map_players are different. E.g. if  //                 you have de_dust in both it only makes changelevel when  //                 empty, but only mp_timelimit if a player connects.
Will now start to implement this one:
3. Connect to "nextmap" or to a "waiting" map with "mp_timelimit = 0" when empty. When a player connects, it uses "nextmap" and changes the timelimit. The the map cycle only pauses, and the continues hen a player connects.

Quote:
Originally Posted by bmann_420
Are you running cstrike? If so you can always just get podbot_mm and always have like 4 bots in the server so people join. When 1 person joins, 1 bot leaves and so on till all the bots are gone and only people are there. That is how i believe you get your server to have people on it.
Thanks for the idea, will look in to it.
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