View Single Post
hzqst
Senior Member
Join Date: Jul 2008
Old 06-18-2012 , 05:51   Re: Module: BMOD - Extended Physics Module
Reply With Quote #90

Quote:
Originally Posted by Backup View Post
Well, that could be caused by object auto-disabling when they do not move. Do you actually need callback of an entity, which doesn't move?
No. But when the object is auto-disabled, It loses its object collision

Quote:
Originally Posted by Backup View Post
Collision with map entities is not implemented (yet).
If objects are small or travel at high speed, you have to set better precision to avoid flying trough walls.
So what I am supposed to do is something like "bmod_stepcfg(10, 1/120)"?

Last edited by hzqst; 06-18-2012 at 07:19.
hzqst is offline