Quote:
Originally Posted by Bacardi
teamplay_round_win is for TF2, it not use round_end like most source games.
*edit
You can replace HookEvent part
PHP Code:
........ decl String:folder[64]; GetGameFolderName(folder, sizeof(folder));
if (strcmp(folder, "tf") == 0) { HookEvent("teamplay_round_win", Event_RoundEnd); } else { if(!HookEventEx("round_end", Event_RoundEnd)) { SetFailState("Unable to find event: round_end"); } } ........
|
Thank you, the plugin works without error now on CS:S.
Unfortunately it doesn't do what I need:
when I play on a ka_volleyball map, the gravity changes. When the nextmap is a normal or a soccer map, or any map with normal gravity, the gravity goes back to 800 BUT not for the ball or the weapons. Even if I change the map twice.
These ka_volleyball maps change gravity for the models and then setting back gravity to 800 doesn't change the models gravity. It is getting on my nerves