This specific version of Bonk Girl is designed to be "hidden" boss (Nec Gaming has these for example) and is the meant to be the strongest public version of Bonk Girl. This version of Bonk Girl is also ment to be the full "cannon" character that is explained in this fandom page:
https://tf2-freakshow-concept.fandom...2Bonk_Girl%22) (Read this if you want a better understanding of this specific FF2 version of Bonk Girl)
Important notice: This hale is mostly built around the "unoffical" Freak Fortress 2 fork by BatFotKid
Base Stats
* Class: Scout
* Base Weapon: Atomizer
* Rage Weapon: Sandman
* 8 Menu Abilities
* Dash Ability
* Speed: 450 Hammer Units
* HP Formula: (((950+n)*n)^1.04)
* Atomizer Damage: 118-150 (damage depends on current HP)
- Mini-Crit damage: 159-203
* Sandman Damage: 209
- Physical hits from the sandman knocks players backwards. (A.K.A "Damage Causes Airblast.")
* Base Abilities: Super Jump, Triple Jump, Weighdown, Ubercharge Rage, Special Menu Manager.
Menu Abilities:
1) Re-Equip Atomizer: Re-equip Bonk Girl's main weapon. (re-adds any lost stats)
2) Environmental Scan: Outline every enemy in the map.
3) Super Agility: During this ability, Bonk Girl is under the 'Bonk Atomic Punch" effect while also having increased speed and jump height for 8 seconds.
*
Important notice: The weapon you swap to during this ability is actually not the Bonk Atomic Punch Bottle, but rather Heavy's fists melee. (Apparently you can just do that.) The fist has a 99 percent damage penalty which is 100 percent intentional. It is highly recommended that you swap back to the Atomizer once the Bonk Atomic Punch effect expires.
4) Electric Attack: Swap to the Short Circuit that does about 90 primary fire damage and either 15 or 45 secondary fire/electrical ball attack damage depending on your server's damage settings
5) Electric Reflect: Gain the "Reflect" powerup for 10 seconds.
* Using this ability temporary disables all of Bonk Girl's menu abilities.
6) Energy Shield: Bonk Girl takes 50% less damage from all sources for 10 seconds.
(Lore: Bonk Girl's high-tech Flapjack, you know, one of her cosmetics, has the ability to bring up a protective barrier or shield that protects her from damage.)
7) Electric Protection: 75 percent change of blocking all damage. The "Miss" icon will appear when this happens.
Electric Sphere: Bonk Girl will use just about all of her electric power to throw a Lighting Spell Attack at her enemies.
* Using this attack will drastically slow Bonk Girl down for about 2 to 3 seconds
* Using this attack will cause the rest of Bonk Girl's menu abilities to need to "recharge" for 20 seconds
Other Abilities
1. Superhero Dash: (A.K.A Saxton Lunge) Bonk Girl dashes forward towards her enemies at high speed. This does 63 damage and has strong knockback.
* This ability will eventually have a proper animation to it.
2. Dynamic Parkour: Use your special key or middle mouse button to climb and jump off walls.
Rage Ability: On rage, Bonk Girl is Ubercharged for 6 seconds. She also temporary swaps to a Sandman that does 209 damage with instantly recharging baseballs. Bonk Girl's sandman has a 99% swing speed penalty and any damage done with the Sandman knocks enemies backwards. ("Damage Causes Airblast" weapon attribute)
Passive Abilities:
1. "Equipment Scanner" (A.K.A "Spider Scene") Whenever a spy uses their Cloke ability or an engineer builds a sentry, a loud sound is played warning the player of this imminent danger. In addition, spies and sentry guns are outlined in blue.
* Trivia: Bonk Girl has this passive ability due to her Bonk Mask being a High-Tech Headset device that has a built-in scanner.
2. Strength Over Time: Bonk Girl stats change as the round goes on.
* Bonk Girl's Atomizer damage permanently increases once her health drops below 50%
* Bonk Girl may reach max hale speed at VERY low HP. (tested on my ff2 server)
Necessary Plugins:
1) "default abilities" (this should be in ff2 servers by default but let me know if this is missing)
2) "ff2_dynamic_defults"
(
https://forums.alliedmods.net/showthread.php?t=258090)
3) "ffbat_menu_abilities"
(
https://forums.alliedmods.net/showpo...6470?p=2666470 can be found here)
4) "ff2_tfcond" and "ff2_tfcond a-e"(notice, the other plugins and duplicated and renamed. You may need to do this in order to get all of them to work properly )
(
https://forums.alliedmods.net/showpo...3943?p=2733943)
5) "m7_abilities_extended"
(
https://forums.alliedmods.net/showpo...5082?p=2155082)
6) "ff2_tempMelee"
(
https://forums.alliedmods.net/showthread.php?t=281593)
7) "ffbat_defaults"
(
https://github.com/Batfoxkid/FreakFo...at_defaults.sp)
"ff2_otokiru_wc3"
(
https://forums.alliedmods.net/showpo...4852?p=2334852)
9) "improved_saxton"
(
https://forums.alliedmods.net/showpo...2630?p=2422630)
(
https://forums.alliedmods.net/showthread.php?t=261073)
10) "ff2_charged_damage_dash"
(
https://forums.alliedmods.net/showthread.php?p=2503729)
11) "special_reanimation" (Including in dropbox link, credits to Spookmaster A.K.A Lord Homicide and Nolo001for the code)
https://forums.alliedmods.net/showthread.php?t=330450 can also be found here under and located in "supreme_spookmaster_bones" boss)
12) "ff2_servercommandrage" (this is vital for Bonk Girl's "Electric Protection" Rage so players known when it's active
https://forums.alliedmods.net/showthread.php?t=200411
13) ffbat_publicpack (For Special Intro Overlay)
(
https://forums.alliedmods.net/showpo...6470?p=2666470)
14) special_spiderman
https://forums.alliedmods.net/showth...56#post2626656 can be found here, will need to download the spiderman boss files)
15) ff2_ragemodel
https://forums.alliedmods.net/showthread.php?t=213343
16) ff2_spellbook
https://forums.alliedmods.net/showthread.php?t=330796 (also included in download link)
17) ff2_movespeed
https://forums.alliedmods.net/showthread.php?t=263939
Download:
https://www.dropbox.com/scl/fo/51vhm...nqwk7ege3gpm0f
Videos:
Demonstration:
Soundtrack: