View Single Post
Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 05-30-2018 , 18:48   Re: [L4D/L4D2] Getting coordinates of "warp_all_survivors_to_checkpoint"
Reply With Quote #3

Because I'm gonna use it in my Anti-Speedrunner System plugin and that has a feature where it locks the Saferoom door. I'm afraid that if I warp all the survivors to the Saferoom while the door is locked, that it will end the round before they can be warped back to the starting area, or that the round will still end even if they do get warped back. I mean, I could just add a delay to the door lock but my main concern is the method I'm using to get the coordinates.
__________________
Psyk0tik is offline