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[TF2] Allcrits v1.0 6/27/12
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ReFlexPoison
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06-27-2012 , 18:20 Re: [TF2] Allcrits v1.0 6/27/12
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https://forums.alliedmods.net/showthread.php?p=609343
Just a suggestion since this has already been made, add some more functionality or features.
Maybe add a cvar to enable TFCond_CritOnKill so that the weapons players are holding have crit effects.
Last edited by ReFlexPoison; 06-27-2012 at
18:23
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