Quote:
Originally Posted by urban_ninja
I thought bmod_object_add() adds entities to both worlds. Just to make sure I'm understanding you correctly. bmod_object_add() only adds to the bmod world and not the half-life world?
|
As you can see in the provided example by Backup, the entity es first created in engine and the added to bullet world
Quote:
new entity = create_entity("func_wall")
...
bmod_object_add(entity,BMOD_sphere,10.0,size)
|
__________________