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[L4D2] Anti-Runner System
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chatyak
Senior Member
Join Date: Aug 2011
02-01-2012 , 21:34 Re: [L4D2] Anti-Runner System
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98
Quote:
Originally Posted by
Marcus101RR
That is cause a timer needs to be done before the first round in order to prevent all loading clients to screw up the event call.
I don't know how to do that.
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