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[L4D2] Anti-Runner System
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Marcus101RR
Veteran Member
Join Date: Aug 2009
Location: Tampa, FL
02-01-2012 , 18:41 Re: [L4D2] Anti-Runner System
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97
Quote:
Originally Posted by
chatyak
I have tried a few of these plugins but the one made by the Brasil fellow seems to work best.... also sometimes the plugin will simply NOT work on round 1... but then works 100% of time after that.... I don't understand why.
That is cause a timer needs to be done before the first round in order to prevent all loading clients to screw up the event call.
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