Thread
:
[L4D2] Anti Safe Room Breach ( V1.3, 2024/Mar/25 )
View Single Post
finishlast
Senior Member
Join Date: Nov 2018
Location: In Reno with the vitamin D.
05-15-2019 , 04:35 Re: [L4D2] Anti Safe Room Breach ( V1.3, 21/5/2017 )
#
10
Not sure if that is connected to the plugin but all I found in the log was this:
prop_door_rotating has Door model (models/props_downtown/metal_door_112_DM03_01.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file
Entity 466 (class 'prop_door_rotating') reported ENTITY_CHANGE_NONE but 'm_hOwnerEntity' changed.
Entity 466 (class 'prop_door_rotating') reported ENTITY_CHANGE_NONE but 'm_hMaster' changed.
It *seems* to work though.
finishlast
View Public Profile
Send a private message to finishlast
Find More Posts by finishlast