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micapat
Veteran Member
Join Date: Feb 2010
Location: Nyuu, nyuu (France).
Old 07-21-2018 , 16:04   Re: [CS:GO] Grenade Modes (Nademodes)
Reply With Quote #23

Quote:
Originally Posted by m0cchi View Post
Finally, trigger modes for grenades! This plugin was missing for a long time in CSS/CSGO, and because it is only available in CS1.6 amxmodx. I played it on servers with WarCraft mod (War3FT) and it is very useful that you can set up traps to combat characters with invisibility or with high speed (using nade mode with frostnade). I hope CSGO Warcraft/War3Source servers will be using this plugin soon and that you will add homing and satchel charge also.
New modes like homing and satchel charge are planned in the future.

I hope too that some furien & wc3 servers will use this plugin, like in the good old days .

Quote:
Originally Posted by m0cchi View Post
Why not for tactical awareness grenades? Also this plugin already possible for the decoy and incendiary/molotov to use all trigger modes.
I will try to implement the nademodes for the tactical grenades but it's not top priority for the moment. The decoy and incendiary grenades aren't working currently -> Only the normal mode is available for them.

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Version 1.1.0:

> Support late loading
> Fix some issues with player team
> Add cvars to control basic stuff (Plugin enabled, ..)
> Rename lasermine to tripwire
> Update sounds and effects
> Add future modes in the translations ()
> Push source code to GitHub (Issues & enhancements will be there too) [See 1st post]

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