Thread
:
TF2 Class Restrictions 0.6 (Updated 08/13/09)
View Single Post
ColdFire
Member
Join Date: Jan 2008
06-26-2008 , 04:12 Re: TF2 Class Restrictions
#
28
I was wondering (I did not have time to test ClassRestrict with SDMR and see what happens in sudden death)
Would it work if:
- I add this global var: decl g_iSuddenDeath = 0 ;
- I hook teamplay_suddendeath_begin and set g_iSuddenDeath = 1
- I hook teamplay_suddendeath_end and set g_iSuddenDeath = 0
- Add a check in Event_ChangeClass and make it do nothing if g_iSuddenDeath = 1?
- and add a cvar saying if we want to do no-class-restrict in sudden death
Edit: or maybe check g_iSuddenDeath in "PickClass (iTeam)" instead of Event_ChangeClass ?
ColdFire
View Public Profile
Send a private message to ColdFire
Find More Posts by ColdFire