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[L4D / L4D2] Anti-Rush System (Reloaded) | 1.82 [Final] : Jan. 30, 2019 |
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Alex101192
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Join Date: Aug 2018
09-26-2018 , 13:54 Re: [L4D2] Anti-Rush System (Reloaded) | 1.65 : Sept. 25, 2018 |
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So like I said, the saferoom block doesn't work everytime. Some saferooms work, some others don't. Dead center saferooms for example work except for the last one. I also found that if you change map through a vote during the saferoom door open timer, the timer will still be there when next map is loaded and it will crash server after 3 seconds.
Last edited by Alex101192; 09-26-2018 at
13:54
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