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Alex101192
Senior Member
Join Date: Aug 2018
Old 09-25-2018 , 17:24   Re: [L4D2] Anti-Rush System (Reloaded) | 1.64 : Sept. 20, 2018 |
Reply With Quote #38

Quote:
Originally Posted by cravenge View Post
Any feedbacks/suggestions/comments would be appreciated in order to maintain this plugin's stability.
I noticed that path gets now removed in coop with no problems, at least in the parish. However I noticed that some custom maps don't have functioning saferoom doors block. There isn't even a message door but it says path blocked, even though it's not the start of the map. In maps like City 17 however saferoom door lock works good. Valve maps seem to go well, at least those I have played. Can you tell me how to get the coordinates to put blocks in custom maps? I'd like to help with that. Do you do that with hammer?

Last edited by Alex101192; 09-25-2018 at 17:28.
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