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Alex101192
Senior Member
Join Date: Aug 2018
Old 08-30-2018 , 00:44   Re: [L4D/L4D2] Anti-Rush System
Reply With Quote #34

Quote:
Originally Posted by Skyy View Post
Instead of blocking the path during pre-game, why not just freeze all players in place on the first map of campaigns, and just lock them into the safe area during all other maps?
Ready up already blocks people when starting game. It's ok but sometimes people don't realize what's going on and start shooting at other survivors or quit. Having a path blocking the way with a countdown is cooler and it's also a lot easier for people to figure out that there is a countdown. The problem with this is that you have the put the path blocks in every map and they can also prevent infecteds ghost to get to other side. Now regarding that coop bug I think it fixes itself if you also put the lockdown system which is made by the same author. However while you fix one thing you also break other things with that like door closing not ending level, door not opening and tank said to be alive when it's not. He made the coolest plugins in there, it's a shame they can't be enjoyed because of gamebreaking bugs.
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