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[L4D / L4D2] Anti-Rush System (Reloaded) | 1.82 [Final] : Jan. 30, 2019 |
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Skyy
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Join Date: Jan 2010
Location: Toronto, Canada
08-28-2018 , 08:43 Re: [L4D/L4D2] Anti-Rush System
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33
Instead of blocking the path during pre-game, why not just freeze all players in place on the first map of campaigns, and just lock them into the safe area during all other maps?
Skyy
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