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Vieni
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Join Date: Apr 2018
Old 05-13-2018 , 04:41   Re: Sound start/end time
Reply With Quote #5

Quote:
Originally Posted by fysiks View Post
This is the guide that I've been using recently to play sounds partially. Though, I've never tried to play a subset that isn't ether at the beginning or the end (can't remember if you can combine the S and E functionality with a single sound).

You might just need to create a new sound file with just the part that you want then you can simply play the whole sound.
Thank you very much, you helped a lot!
And i have one more question. Is it possible to use it in emit_sound? If not, could one of you make a code, which gets the player ids in the targeted player's x metered area?
With this we could make the 512 limit more "bigger" 'cause of the extra weapons' sounds
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