Quote:
Originally Posted by fysiks
This is the guide that I've been using recently to play sounds partially. Though, I've never tried to play a subset that isn't ether at the beginning or the end (can't remember if you can combine the S and E functionality with a single sound).
You might just need to create a new sound file with just the part that you want then you can simply play the whole sound.
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Thank you very much, you helped a lot!
And i have one more question. Is it possible to use it in emit_sound? If not, could one of you make a code, which gets the player ids in the targeted player's x metered area?
With this we could make the 512 limit more "bigger" 'cause of the extra weapons' sounds