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[tf2] hook when physics objects collide?
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BHaType
Great Tester of Whatever
Join Date: Jun 2018
10-20-2019 , 00:34 Re: [tf2] hook when physics objects collide?
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6
You can try to use this
https://developer.valvesoftware.com/...lisionProperty
CCollisionProperty::SetSurroundingBoundsType( SurroundingBoundsType_t, Vector const*, Vector const*)
or this
https://developer.valvesoftware.com/wiki/Bounding_box
UTIL_SetSize() or CBaseEntity::SetSize()
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