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CrazY.
Veteran Member
Join Date: May 2015
Location: SP, Brazil
Old 11-20-2017 , 14:17   Re: [ H3LP ] Weapon events
Reply With Quote #3

I think I just explained it wrong. I want to know the correct way to emit sound in certain time after the execution of the animation.

Code:
// After 67 ms I think, the sound will be emited
event AE_CL_PLAYSOUND 67 "Weapon_357.ReplaceLoader"
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