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CrazY.
Veteran Member
Join Date: May 2015
Location: SP, Brazil
Old 11-20-2017 , 13:49   [ H3LP ] Weapon events
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Hello, I have a slight doubt about the models of weapons.

I'm not "adventurous" in the world of models, but analyzing the qc of weapons, I realized there is something like this:

Code:
$sequence reload "Reload" fps 30 activity ACT_VM_RELOAD 1 node Ready {
 { event AE_CL_PLAYSOUND 28 "Weapon_357.OpenLoader" }
 { event AE_CL_PLAYSOUND 39 "Weapon_357.RemoveLoader" }
 { event 3015 55 } 
 { event AE_CL_PLAYSOUND 67 "Weapon_357.ReplaceLoader" }
 { event AE_CL_PLAYSOUND 92 "Weapon_357.Spin" }
 }
Basically, what I need to know is: how to emit the sounds the same way as the QC? (set_task maybe)

Last edited by CrazY.; 11-20-2017 at 13:51.
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