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[L4D / L4D2] Anti-Rush System (Reloaded) | 1.82 [Final] : Jan. 30, 2019 |
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cravenge
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Join Date: Nov 2015
Location: Chocolate Factory
05-14-2016 , 09:20 Re: [L4D/L4D2] Anti-Rush System
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Hmm, I just had a temporary idea. I will teleport all infected players just few distances away from the path blockers. What Versus server do you host? Normal 4vs4 or extended 4+vs4+?
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