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RedSword
SourceMod Plugin Approver
Join Date: Mar 2006
Location: Quebec, Canada
Old 10-15-2012 , 16:40   Re: [CS:GO] Double Jump
Reply With Quote #4

Quote:
Originally Posted by Zephyrus View Post
just stick with onplayerruncmd and make it work without checking the direction? simple bit operations wont cost any noticable performance loss even if you do like 10k / frame
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Sometimes there is ';' and sometimes not.

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" " (\t) vs " " ( ).

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There is only "m_vecVelocity" as mod-dependent thing, which I believe is present in CS:S and many other mods.

Otherwise cool thing.
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Last edited by RedSword; 10-15-2012 at 16:40.
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