Veteran Member
Join Date: Aug 2011
Location: Cloudbank
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03-18-2012
, 13:12
[TF2] TF2Fix (1.4.8_01, June 20 2014)
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#1
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There are quite a few bugs in Team Fortress 2. Don't you wish that Valve would take a quick break from adding new hats in order to make a "fix everything" update? ...Heh, yeah, that's pretty improbable. But let's say they did do that. How would it go? Get a little idea of how it'd be in a world without with much less bugs with TF2Fix!
TF2Fix fixes just about everything that can be fixed server-side in TF2; weapon logic, certain sounds, and unused/incorrect kill icons. (Also see here for client-side fixes!)
A sampling of some of the oldest and easiest fixes added to the plugin, better video coming Eventually™:
LIST OF FIXES
General Bugs - Fixed taunting players completing their taunts while dead (e.g. Bat taunt, Minigun taunt)
- Fixed Mann vs. Machine Tanks continuing to play their bomb deploy sound after being destroyed
- Fixed players being able to call for MEDIC! with the Equalizer/Escape Plan active as a class other than Soldier
- Fixed hits on UberCharged players being labeled as Critical Hits
- Fixed bots sometimes being able to move while taunting
- Fixed players being able to spray their spraypaint image immediately after respawning
- Fixed players being able to send metal craft notices to the server, to prevent "PLAYER has crafted: Scrap Metal" spam
- Fixed the Halloween taunt override being applied (or not applied) to some weapons incorrectly (requires TF2Attributes)
Scout - Fixed the Flying Guillotine's bleed damage being able to critically hit
- Fixed Soda Popper and Baby Face Blaster meters being interchangeable
- Fixed the Scout's Home Run taunt kill not filling the Baby Face's Blaster's Boost meter
- Fixed the Fan O'War's marked for death status not being removed by resupply lockers
- Fixed Bonk! not being useable by taunting
Soldier - Fixed the Rage meter not being reset when switching banners
- Fixed Soldiers who swapped away from the Cow Mangler while it was charging being slowed down
- Fixed the Original's draw sound not playing to the client using it
- Fixed the Beggar's Bazooka being able to be overloaded during Humiliation
Pyro - Fixed the Detonator sounding like the Flare Gun when firing crits
- Fixed Pyros not being able to hear their Scorch Shot's firing sound while taunting
- Fixed the Phlogistinator's Mmmph not being useable with less than 20 ammo
Demoman - Fixed Demomen using the Eyelander collecting the heads of Bazaar Bargain Snipers that they killed
- Fixed the Eyelander's Heads meter showing an incorrect value above 127 heads
Heavy - Fixed Tomislav Heavies blowing their own cover ("I HAVE NEW WEAPON!")
Engineer - Fixed an exploit with the Gunslinger where the user could store combo-punches
- Fixed being able to teleport to a sapped Teleporter Exit using the Eureka Effect
- Fixed Engineers being stuck momentarily after high fiving
- Fixed the Pomson 6000's projectiles having ridiculously large hitboxes
- Fixed Engineers saying thanks when taking their own Teleporter
- Fixed Teleporters' recharge times being reset when upgraded
- Fixed an exploit where Engineers using the Eureka Effect could teleport faster than usual
- Fixed the Pomson's projectiles passing through buildings and becoming invisible
Medic - Fixed Taunt: The Meet the Medic spawning doves in water, where they made loud sounds
- Fixed an exploit where a Medic could keep the Quick-Fix Uber sound playing on a patient
- Fixed a rounding error in the Vitasaw's Uber-maintaining
Sniper - Fixed the Bazaar Bargain's Heads meter not rising above 6
- Fixed lit Huntsman arrows not being extinguished by water
Spy - Fixed Spies being able to pick up Intelligence while disguised using Your Eternal Reward
- Fixed the Diamondback awarding guaranteed crits for backstabbing invulnerable players
- Fixed backstabs not behaving properly on servers with tf_weapon_criticals set to 0
- Fixed taunting Dead Ringer Spies not getting their cloak activated when hit
- Fixed Spies not hearing the "resource drain" sound when being hit with the Pomson 6000 while cloaked
- Fixed Dead Ringer status being unknown in thirdperson or with viewmodels disabled
Kill Icons - Fixed deflected Cow Mangler lasers not having a kill icon
- Fixed some Huntsman kill icons not showing
- Fixed the Boston Basher's and Three-Rune Blade's kill icons not showing for suicides
- Fixed the Sydney Sleeper being able to score headshot kills while crit-boosted
- Fixed the kill icon for a Wrangler-controlled Sentry's rocket being that of a level 3 Sentry
- Fixed a missing kill icon for deflecting baseballs
- Fixed a missing kill icon for deflecting cleavers
- Fixed a missing kill icon for the Detonator when the user detonates a deflected flare on themselves
Disabled by default - Fixed an exploit where players could taunt on top of a Teleporter which was then destroyed, continuing their taunt while being able to move - possible crashes? probably not? maybe. someone please test (requires TF2Attributes)
- Fixed the Bazaar Bargain falsely incrementing the Heads meter when tf_weapon_criticals is 0 - seems to be buggy
- Fixed the Baby Face's Blaster Boost meter never reaching 100% - "Recharge" chime plays, which might be why Valve made it work that way.
- Fixed Demomen being able to guarantee a melee crit at any range - It may or may not be a bug.
- Fixed being able to move using self-damage right before a round starts - Probably intentional, but brought back as opt-in by request
- Fixed the Demoman charge sound being clipped by the weapon crit sound" ~Valve; but now, actually fixed! - Sort of. Most of the time, the sound will be stopped, and a different charging sound will play.
- Fixed Bonk! being unusable for half of a minute if the user failed to complete the drink animation (ledges, airblasted, etc.) - Very unstable fix; your mileage may vary
- Want to enable some of these red opt-in fixes? See the INSTALLATION section.
DOCUMENTED CHANGES
(Fixed the fix not fixing)
Click to see ->
1.4.8 June 14, 2014 - New fixes
- Fixed being able to teleport to a sapped Teleporter Exit using the Eureka Effect (there's no way this is intentional...right?)
- Fixed an exploit where players could taunt on top of a Teleporter which was then destroyed, continuing their taunt while being able to move (requires TF2Attributes, opt-in fix)
- Fixed Engineers being stuck momentarily after high fiving
- Fixed the Detonator sounding like the Flare Gun when firing crits
- Fixed the Halloween taunt override being applied (or not applied) to some weapons incorrectly (requires TF2Attributes)
- Fixed the Bazaar Bargain falsely incrementing the Heads meter when tf_weapon_criticals is 0 (opt-in fix)
- tf2fix.cfg is no longer auto-generated, but will still be executed if present
- The non-crit backstab fix's cvar is now tf_fix_spy_backstab_noncrit, and is a bitwise selection of parts of the stab to fix: animation (1), crit damage (2), and sound (4)
- The "taunt sounds while dead" fix now only stops voice lines triggered within 5 seconds of death
- Removed building health fix (fixed by Valve)
- 1.4.8_01 (not-so-hot-fix) Removed the item cooldown fix to prevent further Persian Persuader weird-auto-health-regen issues
1.4.7 May 4, 2014 - New fixes
- Fixed level 3 buildings usually having 217 health instead of 216 health
- Fixed Bonk! not being useable by taunting
- Added a warning for when tf2fix.cfg is out of date
- Fixed the Flying Guillotine crit bleed fix outright disabling the entire stun-crit mechanic (oooops ;_;)
- Fixed the Bazaar Bargain/Eyelander fake heads meter appearing while dead
1.4.6 March 1, 2014 - New fixes
- Fixed the Diamondback awarding guaranteed crits for backstabbing invulnerable players
- Fixed a missing kill icon for the Detonator when the user detonates a deflected flare on themselves
- Removed the Sydney Sleeper Uber fix (fixed by Valve )
1.4.5 January 19, 2014 - New fixes
- Fixed the Pomson 6000's projectiles having ridiculously large hitboxes (yes!!!)
- Fixed the Flying Guillotine's bleed damage being able to critically hit
- Fixed players being able to spray their spraypaint image immediately after respawning
- Fixed Mann vs. Machine Tanks continuing to play their bomb deploy sound after being destroyed
- Fixed the kill icon for a Wrangler-controlled Sentry's rocket being that of a level 3 Sentry
- Fix tweaks / Feature additions
- Added cvar tf_fix_killicon_logclassname (defaults to 0 for logging compatibility) - When set to 1, the plugin will also update the weapon_logclassname (<PLAYER> killed <PLAYER> with <weapon_logclassname>) of kill icons that it fixes, such as Cow Mangler deflections.
- The Tomislav Announce fix now blocks (almost) all automatic Heavy responses while the weapon is in use
- The (opt-in) Splendid Screen guaranteed-crit bug can apparently be triggered by any shield now, so its fix's cvar has been renamed to tf_fix_demoman_guaranteecrit. It has also been fixed to actually work. Usually.
- Fix...fixes
- Updated the Bazaar Bargain meter fix to show at >6 heads (was >7)
- Fixed the (still opt-in) charge sound fix not stopping the sound if you hit something
- Fixed the Scorch Shot taunt fix possibly canceling other plugins' CalcIsAttackCritical hooks and crashing servers with old SM 1.5 snapshots
- Fixed the Gunslinger exploit fix not working for somepeoplesometimesmaybe?
- Slightly optimized the hook for when certain plugin cvars are changed
- Removed the Crossbow reload exploit fix (fixed a long time ago by Valve)
1.4.4 October 30, 2013 - New fix: Fixed the Crusader's Crossbow instantly reloading upon weapon switch
- The charge sound fix is back, but now opt-in. It now uses OnConditionAdded to detect when a player is charging, and the charge sound that it resumes is now a random one (66% chance that it won't be the correct one)
- The Scout Bonk! "unuse" fix (tf_fix_scout_drink_unuse) is now an opt-in fix; set it to 1 to enable it, but be warned, it is known to be bugged. Test it out before leaving it enabled.
- Updated the backstab animation fix for Scream Fortress 2013
- Removed the Disciplinary Action exploit fix
- 1.4.4_01 (hotfix) Removed the Disciplinary Action fix's cvar
1.4.3 October 7, 2013 - Added fixes
- Fixed an exploit where you could interact with alive players with the Disciplinary Action while dead
- Fixed an exploit where a Medic could keep the Quick-Fix Uber sound playing on a patient
- Fixed a missing kill icon for deflecting baseballs
- Fixed a missing kill icon for deflecting cleavers
- OPT-IN FIX: Fixed the Splendid Screen allowing Demomen to get melee crits at any range -- must be enabled using tf_fix_demoman_splendidscreen 1. It may or may not be a bug, and the fix probably needs to be tested more.
- OPT-IN FIX: Fixed being able to move using self-damage right before a round starts -- probably intentional, but brought back as opt-in by request
- Dead Ringer indicator fix now also displays for players using cl_first_person_uses_world_model 1
- Removed 8(?) fixes that Valve did, in fact, fix
- 1.4.3_01 (hotfix) All Soldier and Heavy melee weapons are now removed from killed players.
1.4.2 June 21, 2013 - New fix
- Fixed Bonk! being unusable for half of a minute if the user failed to complete the drink animation (ledges, airblasted, etc.)
- TomislavAnnounce no longer blocks "new weapon" lines triggered by voice commands
- Fixed SapperCrits disabling guaranteed crits (Diamondback, Frontier Justice)
- Fixed Timer_LateRegen not making sure that the client was still in-game
- Fixed SuicideIcon not changing the icon of deaths caused by the bottomless pit on Ghost Fort
1.4.1_01 June 20, 2013 - Fixed the cooldown fix causing Persian Persuader-using Demomen to regenerate health rapidly
1.4.1 June 20, 2013
- New fix
es- Fixed the kill icon for suicides being the player's active weapon
- Changed cvar names - edit cfg/sourcemod/tf2fix.cfg if needed
- "tf_fix_medic_taunt_doves" is now "tf_fix_taunt_medic_doves"
- "tf_fix_spy_taunt_feign" is now "tf_fix_taunt_spy_feign"
- Fixed Spies using the Non-Stock Knife (item 194) getting a bad backstab animation on no-crit servers
- Fixed Demoman charge sounds playing extra loud when crit boosted
- Slightly increased SapperCrits fix performance
1.4 June 19, 2013
- Plugin rewrite!
- Several new fixes (and a few more if SDK Hooks is installed)
- Most fixes completely rewritten
- Other fixes (mostly ones that I now believe are intentional) removed
- Removed Updater support (for now...maybe)
- Undocumented changes: Added
1.3.1 November 11, 2012
- New fixes:
- Fixed an infinite powerup exploit in Mann vs Machine
- Fixed Soda Popper and Baby Face Blaster meters being interchangeable
- The Scrap Metal fix now disables event broadcasting instead of canceling the event
- Fixed the Uber Kamikaze fix not completely using user IDs
- Removed unfinished Red-Tape Recorder fix
1.3 October 2, 2012
- New fixes:
- Fixed an exploit where banner-using Soldiers could hold down the fire button to sustain their rage
- Fixed Escape Plan-wielding Soldiers being healable by the Crusader's Crossbow
- Fixed an exploit with the Manmelter where players could simultaneously attack and extinguish
- Fixed Tomislav Heavies blowing their own cover (I HAVE NEW WEAPON!)
- Fixed rage-on-hit not being awarded for Buff Banner, Concheror, and Phlogistinator when attacking Halloween bosses
- Fixed Pyros not being able to hear their Scorch Shot's firing sound while taunting
- Fixed non-Soldiers being able to call for MEDIC! with the Equalizer/Escape Plan active
- Fixed players being able to send metal craft notices to the server, to prevent 'PLAYER has crafted: Scrap Metal' spam
- Fixed Heavies not being healed after eating the Sandvich then switching weapons (with tf_allow_taunt_switch enabled)
- Fixed Taunt: The Meet the Medic spawning doves in water
- Fixed Heavies being able to jump and punch while stunned
- Fixed Horsemann/MONOCULUS! sounds being cut off by voices
- Added Updater support
- Added version cvar
- The Chargin' Targe sound fix now checks for the "Crit Candy" condition as well (what VSH/FF2 uses)
- Fixed error on line 793 that Helvetica pointed out
- Fixed Phlogistinator Mmmph and Frontier Justice Revenge Crits being maintained over rounds
- Fixed the Widowmaker awarding metal for hitting Horsemann/Monoculus with a sentry
- Looks like Valve fixed the glitch with bot taunts, fix was buggy anyway, removed.
- A better way to block bot movement during taunts was added, but commented out. Let me know if this glitch is still happening.
- Removed the Pomson-drains-60%-cloak fix, which Valve ninja-patched by nerfing the Pomson
- Gamedata no longer required, feel free to delete it
1.2.4 June 11, 2012
- New fixes:
- Fixed an exploit where Medics could fire Crusader's Crossbow bolts at teammates and swap teams
- Fixed Soldiers who swapped away from the Cow Mangler while it was charging being slowed down
- Fixed Jarate and Mad Milk sometimes having critical glows
- Fixed Heavies buffed by the Dalokohs Bar not being able to be healed up to 350 HP by Dispensers or the Quick-Fix
- The Kunai fix now only applies itself on resupply instead of all the time
- Healing caused by the "on-hit effects trigger on bosses" fix now displays in the HUD just like a hit on a player, and should no longer be buggy and remove overheal that the player already had
- The Arena Regen fix now doesn't do anything if Boss Battles, Freak Fortress 2, VS Saxton Hale Mode, or PropHunt are active. It's also enabled by default again.
- Due to complaints and buggyness, the Fan O'War's marked for death status is now removed by resupply lockers instead of maintained by the Eureka Effect
- Fixed Horsemann kills causing errors
- Fixed the Frontier Justice's revenge crits not being reset upon death (TF2Fix glitch, my bad)
- Fixed the Ubered Equalizer taunt fix causing double deaths
- Undocumented changes: Ninja code cleanup
1.2.3 June 4, 2012
- The non-crit backstab fix now plays the backstab animation in client view
- FlaminSarge's viewmodels-off Dead Ringer indicator now also shows up when a client has tf_medieval_thirdperson enabled
- Added support for Team Fortress 2 Beta (well, it won't block it anymore anyways)
- Reworked Dead Ringer indictator fix to also work for clients using tf_medieval_thirdperson
- Removed FCVAR_NOTIFY flag from cvars
1.2.2 May 12, 2012
- New fixes:
- Fixed an exploit where a Soldier could switch banners and keep his rage
- Fixed the Spy-cicle sometimes not being available upon respawning
- Fixed lit Huntsman arrows not being extinguished by water
- Fixed Soldiers being able to avoid Kamikaze's damage by getting a Medic to UberCharge them (on servers with tf_allow_taunt_switch 1 or 2)
- Fixed crit sound playing and notification appearing when attacking UberCharged players
- Fixed Eureka Effect Engineers losing the marked for death effect upon teleporting
- The bot taunt fix now forces bots to stand still when hit by the Holiday Punch
- Fixed server console error when someone had an Overdose, but no Medigun
- Fixed Spies who activated the Dead Ringer's taunt-cloak fix not getting the 90% damage reduction they needed
- The Arena Regen fix is now disabled by default (when loading TF2Fix for the first time)
- Removed the Sharpened Volcano Fragment fix
- Removed Herobrine
1.2.1 April 25, 2012
- New fixes
- Fixed Dead Ringer Spies with viewmodels disabled not knowing if their Dead Ringer is out (by FlaminSarge)
- Fixed Engineers with the Eureka Effect and Frontier Justice losing their revenge crits upon teleporting back to spawn
- Fixed Phlogistinator Pyros having their Mmmph meters reset when touching a resupply locker
- Fixed Eyelander Demomen with 128 to 255 heads not seeing their correct amount of heads (I know, I know...but think of the 24/7 2fort servers)
- More optimization (by FlaiminSarge)
- Fixed the Demoman charge fix playing extra-super loud if the Demoman had a critboost
- Fixed a Sharpened Volcano Fragment Pyro's Shotgun igniting enemies
1.2 April 23, 2012
- New fixes
- Fixed the Sharpened Volcano Fragment not igniting
- Fixed bots moving while taunting when forced to taunt (disable this if playing VSH/FF2 with bots)
- Fixed Engineers saying thanks when taking their own Teleporter
- Fixed the Original's draw sound not playing to the client using it
- Randomizer/Give Weapon support: most weapon-specific fixes now work on any class
- The 1.1.2 Arena moving fix now reads from tf_arena_preround_time to determine when to let players move again
- Fixed the 1.1.2 fixes not being disabled if sm_tf2fix_enabled was set to 0
- The dead-taunts fix is now more specific in the sounds it blocks, should no longer conflict with admins using sm_play or other plugins
- More optimization for the 0.15 second timer
- Undocumented changes: The Shotgun now ignites enemies if using the Sharpened Volcano Fragment
1.1.2 April 12, 2012
- New fixes
- Fixed players being able to move in Arena Mode Setup
- Fixed players not getting their loadouts regenerated when an Arena Mode round starts
- Really fixed the Quick-Fix's fix
- Undocumented changes: Added Herobrine
1.1.1 April 11, 2012
- The Quick-Fix-fix no longer allows Medics to move faster during Setup time in Arena Mode.
- Undocumented changes: Yes, it still does.
1.1 April 8, 2012
- New fixes
- Fixed on hit attributes not applying to boss characters (HHH/MONOCULUS!)
- Fixed critical hit sounds not playing when attacking boss characters with crits
- Other stuff:
- Fixed the response fixes playing a different random sound for every client that heard the sound
- Spy Intelligence exploit fix improved, FlaminSarge pointed out the existence of m_hItem
- Fixed error on line 520
- Removed Manmelter icon fix, it was fixed in base TF2
- Undocumented changes: Did not document any undocumented changes
1.0.1 March 19, 2012
- Little bit o' optimization
- Millisecond (or whatever) timer now runs every 0.15 seconds instead of 0.1
- Spies are no longer affected by the Kunai exploit fix if their max HP is over 200 (and it never is in a real game, unless TF2Items is used)
- Undocumented changes: Didn't not fix anything
THANKS (AND HAVE FUN) TO - FlaminSarge for a few fixes (most notably the Gunslinger exploit fix), early optimization of the plugin, stuff, and things
- Veccy and 1101 0100 on SPUF for this list, placing many many bugs from the whole game into one single list for easy access
- Everyone posting bugs/fix-bugs/feedback in this thread
- Valve for their broken, FUBAR, unbalanced hat-war simulator; I wouldn't have made this plugin if I didn't like it so much
INSTALLATION
- Download tf2fix.smx (don't
click Get Plugin) and install it into tf/addons/sourcemod/plugins/.
- Confusing yet? Just download tf2fix.smx; the plugin won't compile on the forum due to TF2Attributes. Sorry for any confusion caused.
- If your server's running, either type sm plugins load tf2fix into the server's console/rcon, or change maps.
- (Optional) If you don't like some of the above fixes (or do want the ones in red, which are disabled by default) load up the plugin, edit tf/cfg/sourcemod/tf2fix.cfg to your liking, and then exec sourcemod/tf2fix.cfg through server console.
- 2ez!
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Last edited by MasterOfTheXP; 08-01-2014 at 13:12.
Reason: Reorganized the list a bit. Removed Exploits section, and bolded rather important fixes instead.
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