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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 05-06-2010 , 11:22   [L4D2] Routing (Dynamic Paths)
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To work with Stripper Map Configs featuring dynamic (read: random) paths.

Config Package was developed by multiple contributors, and before i forget anyone, ill just link you to it: http://forums.alliedmods.net/showthread.php?t=39439


Required:
Stripper Source



Installation:
Put the Stripper configs where they belong, and the Plugin file into your plugins folder.


Configuration:

The Stripper config files, obviously. Caution: Do not mess with if you dont get how they work.

l4d2_routing_gamemodes - default "versus,teamversus,mutation12" <- Which gamemodes will this Plugin spawn dynamic paths in.


Commands:

sm_forcepath <easy|medium|hard> - enforce a specific path for both teams. (Admin CHEATS flag needed)

sm_pathinfo - displays which path is currently spawned and who spawned it.


Changelog:
06.05.2010 - added initial files of version 1.0.3
06.05.2010 - fixed small mistake for C1M3_Mall Stripper file
07.05.2010 - fixed both lower escalators not always spawning, C1M3_Mall
07.05.2010 - version 1.0.4, reworked Mall and Cementery to work in any case of gamemode
10.05.2010 - version 1.0.5, added sm_pathinfo to display informations
12.05.2010 - new map files for c6m1, c2m1, c4m5
12.05.2010 - new exploit fixes c1m1, c6m2, c3m2
17.05.2010 - new exploit fixes c5m5, updates for others
20.05.2010 - fixed c2m1 disabled by default setup
Attached Files
File Type: sp Get Plugin or Get Source (l4d2_routing.sp - 6021 views - 7.3 KB)
File Type: zip stripper.zip (16.4 KB, 3976 views)

Last edited by AtomicStryker; 05-20-2010 at 06:33.
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