Quote:
Originally Posted by ddog123456
How can i get the items to be visible to all players. Please help me
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As said in this thread within the last few pages, only stock weapon models will be visible to everyone, so you can use any of the stock weapons (from ID 0, aka the Scout's Bat, all the way to ID 30...I think, which is the Spy's Invis Watch).
Any other weapons after the Spy's stock Invis Watch won't be visible.
Quote:
Originally Posted by FlaminSarge
sm_gimme was coded a while back but I had trouble determining what system I used for how to disable sm_gimme while still using giveweapon, or vice versa.
I'll add it in soon.
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Couldn't you do some sort of system similar to the Valve weapons thing, but make it cover every possible ID so that if the CVAR is set to 1, anyone who uses sm_gimme on any ID won't be able to give themselves a weapon?
Quote:
Originally Posted by FlaminSarge
I also already said what I'm doing to sm_resetex:
sm_resetex <target> <"slot" or "index"> <slot/index number>
Therefore you can reset both all of 1 weapon or all of a slot. You can also do sm_resetex target index 1 44 23 293
(same for slot, which goes from 0 to 5)
and this accepts up to 32 indices/slots
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Ahhh, so basically you could do "sm_resetex @me <slot>", without any index? Cool.