Quote:
Originally Posted by hl9
Any idea why it's triggering the HS event sound, while player wasn't killed by HS at all?
It doesn't always happen, but it also happens pretty often
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Half-Life?
Quote:
Originally Posted by matkoimre
Hello!
In which line is the part where you can rewrite the text into Hungarian?
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AQS.ini file.
Lines such:
PHP Code:
QS_PHR_STATUS_TYPE = \x01>> QUAKE SOUNDS %c%s\x01. TYPE '%c%s\x01' TO %c%s\x01.
QS_PHR_STATUS_TYPE_DEF = >> QUAKE SOUNDS %s. TYPE 'sounds' TO %s.
Reformulated (for example):
PHP Code:
QS_PHR_STATUS_TYPE = \x01>> QUAKE SOUNDS ARE NOW %c%s\x01. WRITE '%c%s\x01' IN ORDER TO %c%s\x01.
QS_PHR_STATUS_TYPE_DEF = >> QUAKE SOUNDS ARE NOW %s. WRITE 'sounds' IN ORDER TO %s.
Quote:
Originally Posted by xncd
Hello!
I would like to immediately apologize for my English, I am typing this message through a translator. I hope you understand me and my question.
Please tell me how to make sure that the kill count for playing sounds does not accumulate from round to round if the player is alive, but starts anew at the start of a new round, even if the player does not die?
I really hope that you understand what I mean)
Thank you in advance for your response!
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You should edit AQS.sma file to obtain such thing.
You should edit inside public QS_OnRoundRefresh/ public QS_OnRoundLaunch/ public QS_OnRoundEnd.
PHP Code:
for (nPlayer = QS_MIN_PLAYER; nPlayer <= g_nMaxPlayers; nPlayer++)
{
///
/// CLEARS PLAYER K. STREAK DATA
///
if (g_bKStreak)
{
g_pnKills[nPlayer] = 0;
}
}
Insert this code into
public QS_OnRoundLaunch() under
static nPlayer = QS_INVALID_PLAYER;.
Quote:
Originally Posted by CARBONXXX
I have a lot of sound variants for the same killstreak sound, but as i tested it and played over and over, i didn't heard any different killstreak sounds but the same every single time, and i have all the required sounds in place, here i'll link my AQS.ini and AQS sounds folder so you can check it for yourself.
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If
SQL_SetAffinity() fails on your game server then change
SQL ON/ OFF = 1 to
SQL ON/ OFF = 0 instead inside AQS.ini file.
I have never tried to play with
AQS on a game server without the
SQLite module but with
SQL ON/ OFF = 1 (enabled) setting.
I will try this soon anyways. To see if I have to include some fixes/ further checks inside AQS.sma file.
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