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Cracken
Junior Member
Join Date: Apr 2020
Old 04-25-2020 , 14:56   Re: [CS:GO] Is it possible to make carried hostages get hurt?
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Quote:
Originally Posted by Bacardi View Post
It's very tricky one.
Code:
Searching for entities with class/target name containing substring: 'hostage'
   'func_hostage_rescue' : '' (entindex 462)
   'func_hostage_rescue' : '' (entindex 463)
   'info_hostage_rescue_zone_hint' : '' (entindex 167)
   'info_hostage_rescue_zone_hint' : '' (entindex 168)
   'hostage_entity' : '' (entindex 360)
   'hostage_entity' : '' (entindex 441)
Found 6 matches.
L 04/25/2020 - 17:25:05: [basecommands.smx] "Bacardi<5><STEAM_1:1:14163588><>" changed cvar (cvar "bot_stop") (value "1")
L 04/25/2020 - 17:25:08: [basecommands.smx] "Bacardi<5><STEAM_1:1:14163588><>" changed cvar (cvar "bot_stop") (value "0")
CSceneEntity::GenerateSceneForSound:  Couldn't determine duration of hostage.startfollowct
AutoGenerated(hostage.startfollowct) missing from scenes.image
Server event "hostage_follows", Tick 11455:
- "userid" = "6"
- "hostage" = "360"
Server event "player_footstep", Tick 11495:
- "userid" = "6"
Server event "player_footstep", Tick 11520:
- "userid" = "6"
L 04/25/2020 - 17:25:13: [basecommands.smx] "Bacardi<5><STEAM_1:1:14163588><>" changed cvar (cvar "bot_stop") (value "1")
Searching for entities with class/target name containing substring: 'hostage'
   'func_hostage_rescue' : '' (entindex 462)
   'func_hostage_rescue' : '' (entindex 463)
   'info_hostage_rescue_zone_hint' : '' (entindex 167)
   'info_hostage_rescue_zone_hint' : '' (entindex 168)
   'hostage_entity' : '' (entindex 360)
   'hostage_entity' : '' (entindex 441)
   'hostage_carriable_prop' : '' (entindex 160)
Found 7 matches.
When rescue hostage_entity, hostage_entity become invisible, will travel between CT's legs.
In sametime, hostage_carriable_prop appear, attach to CT's back.

Don't know, can you change solid of that carry model, it not have collision box.

Takes too much time of me to figure out.
Oh well, I really wanted my mod to have hostage human shields. Anyway, how did you do the entity search? I'm new to modding.
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