Quote:
Originally Posted by NgBUCKWANGS
Your idea will work but I'm kind of urked knowing that that information is in the ether somewhere
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I know exactly what you mean, its more of a workaround to store it somewhere and be able to retrieve it. Totally not ideal, I think it was pretty stupid the way valve handled reserve ammo in L4D2, should have been stored same way clips are using a netprop/datamap, and not on the players, not sure the logic behind that decision. Maybe they had a good reason but I don't know...having to basically hack it is just a dirty way of doing it...