Quote:
Originally Posted by hleV
Supposedly the reserve ammo is held by the player, not the weapon.
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This is correct. The only way I can think of buckwangs is to track the reserve ammo count and entindex of the weapon. When the weapon is dropped store reserve count and entindex. When the weapon is picked back up set the ammo reserve amount to whatever that entindex has stored. That should effectively track the reserve ammo per gun and not just on the player.