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SmackDaddy
Veteran Member
Join Date: Oct 2009
Old 12-27-2010 , 15:21   Re: [TF2] Intelligence Protector
Reply With Quote #6

Quote:
Originally Posted by psychonic View Post
In that case, why not just disable the intel?

Code:
AcceptEntityInput(flagent, "Disable");
Could this be simply added to the melee mode plugin? If so, where in the source code would it go? Would love to have that happen.......thanks Psychonic!
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