Quote:
Originally Posted by Zenith77
Very Few speed hacks zoom across the map in a split second.
And like a side velocity/avlecotiy becomes a problem.
Take a surf map, i've seen people easily go as fast as people with speed hacks on those.
This can also be done with a simply falling.
Anyway.. continue on...
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Yea, i think it speeks for itself that when the script simply checks position changes for high values over time, it becomes unsuitable for surf maps - kz maps etc etc, or maps where you may fall a kinda long way down. Still, you can make the script regocnize the types of maps to not run on, or possibly make the sensitivety values map-dependent, but since i dont use neither kz or surf maps, i feel for myself little need to add them.
Open source, YOU deal with it ;)
Anyway, i havent tested if this script will or will not ban speedhackers, but i have tested it myself and adjusted the values to be well above normals, so in normal conditions playing dust2 this script wont kick you unless you dropp the sensetivety values a bit.
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