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[TF2, CSS, FOF, CS:GO] War3Source:EVO (Updated 2/18/2023)
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MaloModo
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Join Date: Aug 2008
07-10-2016 , 12:40 Re: [TF2, CSS, CS:GO, FOF] War3Source:EVO v3.0a (7-1-2016)
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Originally Posted by
El Diablo War3Evo
It's was my own private version since 2010 for which I worked on it for the past 6 years for the game mode TF2. All other game modes are in beta and probably not best for a production server.
The main thing that it is lacking right now is races
. I'm currently adding new skill engine that will allow programmers more flexibility to create new races from which they can swap skills with other races and/or create "skill packs" where races could be based off of. I'm sure I could just add my current races without converting them, as the conversions I am doing is so that I can have examples for other SourceMod programmers on the best way to write more races. If I just add them the way I currently write races, it will give a bad impression and have them use bad example code.
I also plan to build the compatibility engine for running old races much better. I want to test and see if I can run those races that are "compiled against the old War3Source" and still run with my version of War3Source without recompiling.
You can thank hitmany for suggesting on adding a skill engine.
To answer your question: TF2 game mode is very stable. CSGO game mode seems stable, but without anyone running an actual server with players, I won't know "how stable" it is.
Thanks for reply. I should have specified I was asking for TF2. By stable I meant...not crashing server. I am going to give it a go. What maps would you suggest?
Last edited by MaloModo; 07-10-2016 at
12:40
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