i guess he means
Code:
new players[32], num
get_players(players, num)
for(new i; i<num; i++)
{
get_user_name(players[i], ...)
get_user_team(players[i], ...)
get_user_ping(players[i], ...)
}
you can use a variable cache players[i]
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Project : CSDM all in one - 99%
<team balancer#no round end#entity remover#quake sounds#fake full#maps management menu#players punishment menu#no team flash#colored flashbang#grenade trails#HE effect#spawn protection#weapon arena#weapon upgrade#auto join#no weapon drop#one name>