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Backup
Senior Member
Join Date: Jul 2010
Location: Česká Republika
Old 01-02-2013 , 18:36   Re: Module: BMOD - Extended Physics Module
Reply With Quote #109

That was on localhost so i could do it without any prediction. On real server you need prediction on both server and client side. And that client side is problem, you can't predict collision with an object which is either box or compiled model.
If anyone find a solution how to predict collision with object of dynamic shape, let me know and I'll implement player collision.
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Sorry for my english.
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