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ILZM
Junior Member
Join Date: Dec 2012
Location: Kazakhstan
Old 01-01-2013 , 12:18   Re: Module: BMOD - Extended Physics Module
Reply With Quote #106

I have some questions, can you answer me
1. How to detect rolling?
2. What the priority of pEnt1 and pEnt2 in bmod_forward_contact(pEnt1, pEnt2, Float:flDist)(I mean if one ent is wall then what the variable it will be pEnt1 or pEnt2)?
3. Is bmod_forward_contact being called 2 times when it touchs 2 walls?
4. Will you amend BMOD collision with some brush ents? Just because some standart maps have them.
5. Why does cylinder ent never stop even with bmod_world_set_float(BMOD_FL_friction, ***)?
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