Originally Posted by Mitchell
public Action OnPlayerDeath(Event event, const char name, bool dontBroadcast)
GetEventString(event, "weapon", classname, sizeof(classname));
if (StrEqual(classname, "tf_weapon_fireaxe") && weaponID == 214)
I'll see if this works. EDIT: doesn't work, guess i have to use only the ID check. :/
EDIT2: even weaponID doesn't work alone, ah.