Thread: [Release] CommandItems (1.0.1)
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alongub
Veteran Member
Join Date: Aug 2009
Location: Israel
Old 04-17-2013 , 12:16   Re: CommandItems (1.0.1)
Reply With Quote #24

Quote:
Originally Posted by thetwistedpanda View Post
It has far more uses than your limited scope zloykif, and you're not being forced to use it. Primarily, it can be used for sm_* commands from other plugins that already take into consideration an on/off state, changing server variables akin to purchasing a 'low gravity' round or the likes, triggering cvar changes for other plugins activating certain gamemodes, etc. Your case is very limited, you're better off writing a module specific to your needs or requesting it be done. And as for your give example, if one wanted to use giving out equipment to players, it would be trivial to write a sm_give that only gives players 1 or 2 weapons a round, or even 1 prim / 1 sec / x grenades, then blocks them until next round.
That being said, I do think more filters should be added. Unfortunately I don't have time to implement them right now, and this module isn't my highest priority (I have much more things to implement in the store itself), so it might take a few weeks.
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Last edited by alongub; 04-17-2013 at 12:17.
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